EVALUATION OF DIGITAL SIMULATION LEARNING BASED E-LEARNING IN SMK NEGERI 2 PADANG

Based on the observation that have done at SMK Negeri 2 Padang, there are some problems on implementation of e-learning based Digital Simulation learning. One of which had never done an evaluation on implementation of e-learning based Simulasi Digital learning. This study aimed to evaluate the component of context, input, process, and product on implementation of e-learning based Digital Simulation learning at SMK Negeri 2 Padang. This research was an evaluation study with CIPP evaluation model (Context, Input, Process, Product). The method was used a mixed method by sequential explanatory. Quantitative data have been collected by quesionner and analyzed with descriptive analysis using Achievement Level Respondents (TPR). Qualitative data have been collected by interviewed and observated, and analyzed with data reduction, data display, and make decisions/verification. The result of this reasearch showed that the component of the context, input, process, and product on implementation of learning based Digital Simulation learning at SMK Negeri 2 Padang was at enought category. The component of process and product should be improved to make the implementation of e-learning based Simulasi Digital learning to be more optimal. The recommended is the implementation of e-learning based Digital Simulation learning can proceed with the improvement at each of its components.


INTRODUCTION
In order to improve the quality of education has been a lot of effort made by the government, such as the renewal of the curriculum, facilities and infrastructure, improving the quality of teachers and activities that encourage the interest of students to learn. This is particularly important considering the function of education outlined in the Education Act No. 20 (Department of Education, 2003) in Section 3 of Chapter II of the national education system: The national education serves to develop the ability and character development and civilization of the nation's dignity in the context of the intellectual life of the nation, aimed at developing the potential of learners (students) in order to become a man of faith and fear of God Almighty, noble, healthy, knowledgeable, skilled, creative, independent, and become citizens of a democratic and responsible.
Evaluation or assessment of an effort or action to determine the extent to which stated goals are achieved, in other words the purpose is as a tool to determine the success of the learning process that occurs between educators and learners.
Evaluation or assessment is carried out to measure the achievement of competence, which includes knowledge (cognitive), skills (psychomotor), and attitude (affective) that must be mastered learners. Law of the Republic of Indonesia No. 20 of 2003 on National Education System states "Evaluation is done in order to control the quality of education nationwide as a form of accountability of education providers to the parties concerned".
Information and Communication Technology is one of applied science has an important role in education. Information and Communication Technology is one field of study in Vocational Technology Education that serves as a support in the learning process. Rusman (2012: 73) "Information and Communication Technologies is a technology used to collect, process, organize, store, and manipulate data in a variety of ways to generate quality information, ie information that is relevant, accurate and timely used to decision-making. "Based on the description can be concluded that the Information and Communication technology is a field of study that uses the technology to be able to perform data processing, International Journal of Educational Dynamics   Utilization and development of information and communication technology at this time more rapidly. This can be seen with the increasingly high demand for computerized systems. As with the term e-government in the areas of governance, ecommerce in the field of economics, e-medicine in the field of health, e-community in the field of organization (community) and others. The same thing was also felt in the world of education, namely the emergence of the term e-learning is the development of information and communication technologies E-learningis a term used for learning to use the internet assistance. Rossen and Hartley (2001: 1) defines e-learning as everything was delivered, enabled, or mediated by electronic technology for learning purposes. Then Munir (2009: 170) argues that elearning is one of the most effective strategies that can reach a very wide area with relatively easy cost.
Vocational School (SMK) is one of formal education which aims to prepare the workforce has the appropriate knowledge and skills with vocational skills program.
The main objective, namely SMK requires learners to be able to apply skills already acquired both theory and practice. CMS will also produce workers who are experts in their field and is supported by a satisfactory learning outcomes. SMK plays a strategic role for the supply of skilled labor nationally. Based on the explanation of the Law of the Republic of Indonesia No. 20 of 2003 on National Education System Article 15 explains that "vocational education is secondary education that prepares students primarily to work in a certain competence". Furthermore, the Government Regulation No.
One of the schools that implement e-learning-based learning is SMK N 2 Padang. SMK Negeri 2 Padang has (7) Competence of expertise, namely Computer Engineering and Networks, and Software Engineering, Marketing, Accounting, Administras Offices, Banking, and Business Travel. Each department has implemented an e-learning-based learning in learning Digital Simulation. Preparations made by the school prior to implementing the Digital Simulation-based learning elearning that educators prepare materials, modules, and other things related to learning in softcopy, and provide guidance to students regarding e-learning-based learning. The   use of e-learning in the learning of the Digital Simulation not only for students but also for teachers. All learners and educators related to Digital Simulation subjects at SMK Negeri 2 Padang registered as a member in the e-learning system. Activities that can be done by learners in accessing the e-learning-based learning that is downloading learning materials, daily exam questions, take the quiz online, upload the assigned tasks, and exchange ideas with fellow members of other e-learning as well as with the teacher. Meanwhile, educators are also required to upload all learning materials, learning modules, tasks, daily exam questions, and quiz questions in e-learning. Then, Based on an initial interview that I did with one of the teachers at SMK Negeri 2 Padang on March 1, 2018 envisaged that the Digital Simulation-based learning e-learning has not been used optimally. In terms of the use of e-learning activities based learning e-learning has not been undone by optimally can be seen from the limited activities conducted by educators and students in the use of e-leaning. In terms of the needs of the implementation, there are still unmet needs to the fullest. For example, in terms of educators, SMK Negeri 2 Padang has (5) Digital Simulation teachers for all kopetesi keahlain or majors. Of (5) Those teachers in Engineering Program Information and Computer only 2 educators active in the utilization of elearning-based learning. This is because the training will be learning-based e-learning is not provided by the school both to educators and learners. The next phenomenon encountered during observation, is a discrepancy background educator who teaches Digital Simulation. Of course, it is also more or less will disrupt the implementation of the Digital Simulation-Driven Learning E-learning. is a discrepancy background educator who teaches Digital Simulation. Of course, it is also more or less will disrupt the implementation of the Digital Simulation-Driven Learning E-learning. is a discrepancy background educator who teaches Digital Simulation. Of course, it is also more or less will disrupt the implementation of the Digital Simulation-Driven Learning E-learning.

International Journal of Educational Dynamics
In addition to teachers, is no less important aspect in the implementation of the Digital Simulation-based learning e-learning is the availability of facilities and infrastructure support. SMK N 2 Padang, still have barriers to learning implementation International Journal of Educational Dynamics

Component process
The process component in the implementation of learning based on e-learning in SMK Negeri 2 Padang divided into six indicators / sub-indicators in terms of the implementation of learning-based e-learning, human resource training, the use of elearning in the assessment of learning outcomes, utilization of facilities in implementation based learning e -learning, barriers to implementation, and solutions. Based on a questionnaire distributed to 70 students with 34 point statement, obtained by the score of an average recovery of the six indicators / sub-indicators related component of the implementation process of e-learning-based learning gained by 3.90 by 78.07% and the level of achievement included into the category enough. It can be concluded that the components of the process need to be improved for indicators implementation, human resource training.

Component Results
Results for the results and impact indicators gained an average of 3.99 with the achievement level of 79.71% and are included in the category enough. This means that the results and impact given in the implementation of e-learning-based learning is good enough. This is evident from the increased knowledge of learners in using online media, learners become more active in the learning process, using computer technology in the learning process, and learners receive daily routine technological innovation.   The results of the interview on the results and impact can be concluded that students become more open to technological developments. Learners have the motivation and responsibility that the higher the learning process especially digital simulation. Improve learning outcomes. The mindset of educators and students to be changed. However, the negative impact is also felt that the learners who abuse the internet site when learners accessing the internet. In addition, it is also supported by the presence of the study of students who are under the KKM.

CONCLUSION
Based on the analysis and discussion, the evaluation study on the implementation of e-learning-based learning model with Context, Input, Process, Product (CIPP) can be deduced as follows.

Component context (Context)
Destinations learning implementation Simulated Digital-based e-learning in SMK N 2 Padang has been reached, that is easier for educators to provide learning, making learning more effective and efficient, to train students to be able to learn independently, and improve the insight and knowledge of learners although not all the goal is reached to the maximum. The implementation process of learning ditital Simulation-based e-learning environment is an environment in terms of SMK Negeri 2 Padang quite good for giving support and support the implementation of e-learningbased learning. The level of demand for the implementation of the Digital Simulation-Based Learning e-learning is quite enough in terms of computers, the Internet or other means so that the necessary improvements to support the implementation of elearning-based learning. So, component context for indicators and environmental objectives in the implementation of e-learning based learning classified in both categories and for the indicator needs belonging to the category enough. Components are classified as good context needs to be improved and a context component that is quite necessary repair in the implementation of the Digital Simulation learning elearning so that implementation can run very well for the future.

Component inputs (Input)
Digital Simulation learning implementation process based on e-learning in terms of educators is quite good. Digital Simulation Educators who teach at SMK Negeri 2 Padang has an educational background in computer science, electrical engineering and electronics engineering. Digital Simulation learning implementation process based on e-learning in terms of the students quite well. Learners keep up with technology, motivated and active in the learning process, to understand the information technology, and is able to operate a computer. However there are some students who lack the ability to operate a computer.

Components of the process (Process)
Digital Simulation learning implementation process based on e-learning in terms of the implementation of e-learning-based learning quite enough. This is due to several factors, one of which is the Internet that has not been good. Digital Simulation learning implementation process based on e-learning in terms of human resources training in the implementation of e-learning-based learning quite enough. Schools have not been training for educators and learners regarding e-learning-based learning.
Digital Simulation learning implementation process based on e-learning in terms of the use of e-learning in the assessment of learning outcomes is quite. Educators assessing assignments, quizzes, and daily tests given to students online. But for the final assessment is still done manually. Digital Simulation learning implementation process based on e-learning in terms of the utilization of the fairly. This is because there still are in a state facility is not good so used interchangeably.
Digital Simulation learning implementation process based on e-learning in terms of the barriers quite enough. Obstacles encountered include internet network that has not been good, wifi range is still limited, and the limited facilities available in LMS used (Edmodo). Digital Simulation learning implementation process based on elearning in terms of the solution is fair. However, the solution provided by schools have not solved all the obstacles encountered. So, component learning process on the implementation of the Digital Simulation-based e-learning classified in the category enough and needs to be improved in the future for the implementation of e-learningbased learning better.   Digital Simulation learning implementation process based on e-learning in terms of outcomes and impact quite enough. Participants have the responsibility and motivation of higher learning. In addition, the students also get to know about the development of technology and information is one of the things that affect life in the present.